AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in Central America for Q1 2022
Discover the performance trends of the top 5 boxing games on the Android platform in Central America during Q1 2022, with insights from Sensor Tower.
In Q1 2022, the top 5 boxing games on the Android platform in Central America showed varied performance trends in weekly downloads, revenue, and active users. Here's a closer look at their performance, with data provided by Sensor Tower.
Punchy Race: Run & Fight Game from CASUAL AZUR GAMES experienced a decline in weekly downloads, starting at 111.5K and ending at around 7K. Weekly revenue peaked at $10 in mid-March, while weekly active users decreased from approximately 165.9K to 37.5K over the quarter.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS saw a strong start in January with weekly downloads peaking at 66.2K, later stabilizing around 20K by the end of March. The game’s weekly revenue showed a peak of $207 in late January, with weekly active users peaking at 58.1K in early February.
I, The One — Fun Fighting Game, also from CASUAL AZUR GAMES, maintained consistent weekly downloads, starting at 14.3K and slightly increasing to 15.8K by the end of March. Weekly revenue remained modest, peaking at $11 in early January, and weekly active users fluctuated, reaching a peak of 47.3K in late February.
Gym Heros: Fighting Game from Fighting Arena saw a steady decline in weekly downloads from 14.7K to 10.9K throughout the quarter. Despite minimal revenue, the game maintained a stable user base with weekly active users around 38.4K by the end of March.
Real Boxing 2 by Vivid Games S.A. showed significant growth in weekly downloads, starting at 4.2K and surging to 22.2K by late March. Weekly revenue remained stable, peaking at $289 in early January, while weekly active users grew impressively from 7.9K to 27.8K over the quarter.
For more detailed insights and data, visit Sensor Tower.